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・ Traum durch die Dämmerung
・ Traum Schallplatten
・ Trauma
・ Trauma (1962 film)
・ Trauma (1993 film)
・ Trauma (2004 film)
・ Trauma (album)
・ Trauma (band)
・ Trauma (Canadian TV series)
・ Trauma (Canadian TV series) soundtrack albums
・ Trauma (comics)
・ Trauma (journal)
・ Trauma (novel)
・ Trauma (Polish band)
・ Trauma (TV series)
Trauma (video game)
・ Trauma and Dreams
・ Trauma center
・ Trauma Center (series)
・ Trauma Center (TV series)
・ Trauma Focused Cognitive Behavioral Therapy
・ Trauma I
・ Trauma II
・ Trauma model of mental disorders
・ Trauma plate
・ Trauma quality improvement program
・ Trauma Records
・ Trauma risk management
・ Trauma Screening Questionnaire
・ Trauma shears


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Trauma (video game) : ウィキペディア英語版
Trauma (video game)

''Trauma'' (styled as ''TRAUMA'') is a graphical adventure interactive fiction game developed by Polish programmer Krystian Majewski as part of a thesis project, and released in August 2011. The game is based on a woman that has suffered a physiological trauma, and has been languishing in several dreamscapes while unconscious and hospitalized. The player resolves these by using both point-and-click and gesture-based actions to move about the dreamscapes, composed of photographs with digitally altered features, to complete a certain task. Each dreamscape also contains several alternate conclusions and a number of hidden photographs that provide hints towards these alternate conclusions in other dreamscapes. Along the way, parts of a backstory are revealed through a narrative voice.
The game was nominated for, but did not win, several independent gaming development awards in 2010, including the Grand Prize at the Independent Games Festival. ''Trauma'', though short, has been stated to provide a compelling, emotional environment, aided through its graphical and musical assets.
==Gameplay==
''Trauma'' is a graphical adventure game, presented as four different dreamscapes in the opening menu. The game is introduced by full motion video of the game's narrator becoming hospitalized in a car crash, and speaking to herself to understand what has happened to her. After selecting a dreamscape, the player is presented with the game's main interface, generally a single photographic image, with some digitally altered features. By moving the cursor around, the player can see dim images of adjacent areas or images of the same area but from a different angle. This gives the effect of segmented panoramic photography in certain areas of the game. Clicking on these images when they appear will take the player to that next image, thus allowing them to "wander" through the dreamscape.
The primary goal of each dreamscape is told to the player at the onset of the dreamscape, such as lifting a sphere off a teddy bear or catching up to a ghost-like figure. As the player moves about, the female character narrates facets of her thoughts and provides hints of what to look for. Within each area are nine Polaroid photos to be found; several provide information on using gestures to also navigate the landscape, such as turning around from an object or backing away; these gestures are needed in certain cases to reach specific areas. The player also learns of a unique gesture that interacts with a specific object in the dreamscape; for example, a gesture that mimics the circling of water down a drain is used to trigger an event when the player sees a drain, which can open an additional path to explore or reach one of the dreamscape's conclusions. These gestures, though only shown in one dreamscape, apply across the game, and may be used to reach one of the three alternate endings for each dreamscape.
The player is challenged through tracking in the game's menus to complete every possible ending and to locate every Polaroid photograph. When the player has completed all the endings to a dreamscape, they are given a "photo tracker" that tells them how close they are to unfound photographs within the dreamscape as they move about, making it easier to complete this collection.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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